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The GHZ
Just Sitting Here Wasting Our Precious Time since 1997
April 12, 2005
I've been adding bits and pieces to the Encyclopedia over the past few weeks, and now it contains all entries pertaining to Sonic 2. The only entry I've excluded for the time being is Death Egg, which doesn't really appear in tangible form until Sonic 3, so I'll save it for that batch of entries. The next line of business is to update the Segasonic museum page, or at least to whatever extent I can with the current state of emulation for that problematic piece of programming.

Someone in the forum posted scans of some new Sonic Matchbox cars. Being a consumer whore by profession, I'm usually all about swag emblazoned with the logo and likenesses of my favorite corporate mascots, but there's a developing trend in the realm of Sonic merchandise that I find most distressing. Recall, if you can, the last time you encountered a Sonic product that was licensed as plain "Sonic the Hedgehog" as opposed to "Sonic X". It's been a while, hasn't it? Even goods imported from the far eastern land where consumer fanaticism is the national pastime bear, more often than not, the logo and stock character art of that thrice accursed animated series. This would piss me off even if I liked Sonic X (which I don't), because it's like merchandise based on merchandise. The source material is too diluted. Y'know, it's like those Lord of the Rings games that were based on the movies that were based on the books. You can only stack that merchandising Jenga so high before it just starts getting silly. I wonder how many of these Sonic X kids even realize that the cartoon is based on a once-great videogame series that's older than they are?

Speaking of said game series, which ceased to be great several years ago, the present dicator of its course has promised (warned) that Shadow the Hedgehog is but one of several Sonic titles to be shown at E3. Sonic DS is another, and the other is apparently something called Sonic Gems Collection, which is generally hypothesized to be another version of Sonic Mega Collection, likely for PC, DS, and/or PSP. Whatever evil it may hold in store, I should be able to make it to the show this year, and hopefully I will be able to return and speak of my experiences without slitting my wrists prior.

In lighter news, Phantasy Star Universe actually - would that I could even dare to hope - looks okay. I'd say that it even looks - and this word I use only with extreme caution - good. The only immediately troubling bit of information is the fact that it is exclusive to PS2 and PC, which presents me with quite a dilemma. Now, of course I want the best-looking version I can get, and when dealing with matters of hardware superiority the PS2 should be immediately excluded from any consideration. However, the only other option in this case is PC, and if I want to beef my aging system up to the point of being able to play the game on its highest spec at faster than 2fps, I'll have to sell an organ. Moreover, there exists an inexplicable emotional barrier between me and my computer that prevents me from playing games on it, at least in any proper mindset. It's like being desperate for candy, but the only two items left in the vending machine are a Mounds bar and an expired bag of Mawmaw Toot-toot's Dubious Sugar Buns.

It is certainly true that the prospect of a genuine, rebuilt-from-the-ground-up sequel to PSO is exciting in its own respect, but the stakes are higher than ever. I would have guessed Tecmo would be the first to answer the plea, but lo, it is my old and distanced friend Sega who is providing, for the first time ever, total boob control. The promise has been issued that when creating characters (female characters only, one would hope), full-on tit customization will be part of the creation process. Not only size, but also firmness/suppleness. So delighted I am at this development, I have been inspired to write this short poem:

Mai Shiranui gave us the jiggle
Taki from Soul Edge served up the nipple
but only in the land of Phantasy Star
are we given control of the ripple

I leave you with these things to think on. -- Green Gibbon!


March 8, 2005
So I just downloaded the trailer for that new Shadow game, and I am actually a bit relieved. Not because the game doesn't look like dogshit, but because the star is not actually Sonic. This way, we can have a Chaotix scenario, where two years down the line we're all like, "Yeah, but that wasn't really a Sonic game." So the thread of hope that the next Sonic might finally be the one to restore the series to its former glory has not quite been severed. Which means, for the time being, at least, I can continue to rest easy at night, with that faint hope lying in the back of my mind. It doesn't hurt that I never really liked Shadow in the first place, and don't particularly care what becomes of his character. Sega could put him a cel-shaded music rhythm game and I don't think I'd be especially offended. I am, however, on far more intimate terms with the platforming genre in general, and this recent trend toward generic "edginess" has resulted in the death of my favorite sport.

From the look of it, Gerald's "Ultimate Life-form" was plunked straight back into the Sonic Adventure 2 engine, given some guns, and told to do something insipid and trendy. He seems to have taken the instructions to heart. It goes without saying that, even if Sega was scrounging around for some new gimmicky idea to satisfy their annual need of Sonic-driven income, tearing a page from the book of American platformer banality was probably the wrong approach. It is also further evidence that Grand Theft Auto is one of those recent big-name titles that has ruined the videogame industry (Pokémon and Devil May Cry are the others, but that's a whole other rant I'm going into there). Silv posted this small comic in the forum, which I will assume he drew himself and so take the liberty of posting here:

My friends, the darkest hour is officially upon us, and we can't even blame Traveller's Tales anymore. -- Green Gibbon!


February 23, 2005
It's old news by now, but I finally got around to playing Sega SuperStars. And it's, um... it's an EyeToy game, alright. Beyond the initial novelty factor - which, unless you play fewer than two games per year, should wear off after about ten minutes - it's altogether pretty insipid. Even when the games function properly, they aren't much fun, and some (namely the Giant Egg and NiGHTS games) are more like tests of endurance for your upper arms. Of the games, I found Puyo to be the most successful, and Virtua Striker deserves honorable mention. The Space Channel 5 game could've been fun if it had worked properly (try as I might, I could never get the "left" trigger to register on time). Even my sister (who is probably about as jaded in terms of games as your sister) got bored with it after the second day. I've never needed any special excuse to flail around in front of my TV screen, and all SuperStars is doing is adding frustration value to that age-old hobby.

If you've been following Big Smile's antics on the newsboard, or perchance reside in the old world and read Nintendo Official Magazine, you may have noticed the most recent interview with the man who is usually (and quite erroneously) attributed with the creation of Sonic. The only point of interest is that he did indeed confirm (to no excitement on my end) the development of a new Sonic game outside of Sonic DS. His attitude about the whole thing is pretty funny (and perhaps revealing): though he still staunchly denies any plans or desire to create a sequel to NiGHTS - and even goes so far as to say they've turned down offers from third parties with such proposals - as soon as Sonic is mentioned, he's all like, "Oh yeah, we're doing another one." The rather incompetent (or perhaps utterly disinterested yet artificially enthusiastic, which would be my guess) interviewer even inquired about the possibility of Sonic being handed out to third party developers, as though it hasn't been happening on a regular basis for the past eight years. Again, Naka's kind of like, "Yeah, we've been doing that." His defense of old masterpieces would indicate that he isn't totally talking out his ass, but if that's the case, it's even worse because it means that they've long since abandoned the will to care for the Sonic series. Just like, "Yeah, doin' another one, 'cause that's what the kids are buying."

There will be a time in the future when we'll wrest control of these series back from the Pokémon generation. Sonic, Mega Man... they'll be cool and fun again. It has to happen. If I abandon that hope, I have nothing left.

Anyway... Every once in a while I like to do something like this. It's all based on true events, so cast your vote wisely. (You don't need to be registered to vote or reply on the poll board, so there's no commitment to drop your name into the unending horror novel that is the GHZ forum.)

I forget how long it's been since I took the beta Sonic Glossary down (based on the emails I've received about it, I would venture to assume that most of you have not), but anyway, it has finally returned as the Sonic Encyclopedia. Not as catchy, maybe, but a bit more descriptive, I think. As of this moment, it only contains entries pertaining to Sonic 1, but I'll continue to add entries chronologically by game, probably as I update the museum pages. For the moment I've decided not to include Zones in the glossary unless they're also major story locations (such as Casinopolis or Twinkle Park). As usual, please give me a kick most swift if you catch any mistakes, or if you think there's something I've missed. -- Green Gibbon!


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